| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- cop![]() 0,100 | 41 kills: 23, deaths: 18 | 56% | 1.177 Major League | 29.60% +2.82 skill (1) | ||
- f![]() 0,100 | 12 kills: 9, deaths: 3 | 75% | 756 Not Qualified | 67.90% +1.28 skill (1) | ||
- Paul![]() 0,100 | 4 kills: 3, deaths: 1 | 75% | 908 Not Qualified | 54.14% +1.83 skill (1) | ||
- TAUKHAN![]() 0,100 | 3 kills: 2, deaths: 1 | 67% | 807 Not Qualified | 63.47% +1.46 skill (1) | ||
- HukuTa XpyweB![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 895 Not Qualified | 55.44% +1.78 skill (1) | ||
- DogZy![]() 0,100 | 1 kills: 1, deaths: 0 | 762 Not Qualified | 67.39% +1.30 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| HukuTa XpyweB Better avoid this opponent next time |
| Skill Booster |
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| cop Gain optimal skill by winning next confrontation |
| Push Over |
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| f Collect your easy points here |
| Skill Sponsor |
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| DogZy Paid his dues, better thank this opponent next time around |