| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- SaMo![]() 0,100 | 52 kills: 27, deaths: 25 | 52% | 960 Bootcamp League | 55.03% +1.80 skill (1) | ||
- HUNTER![]() 0,100 | 27 kills: 24, deaths: 3 | 89% | 573 Not Qualified | 84.36% +0.63 skill (1) | ||
- gaugecontrol![]() 0,100 | 21 kills: 19, deaths: 2 | 90% | 669 Bootcamp League | 78.85% +0.85 skill (1) | ||
- Opfer001![]() 0,100 | 18 kills: 9, deaths: 9 | 50% | 1.233 Major League | 29.98% +2.80 skill (1) | ||
- Sgt Farshad![]() 0,100 | 10 kills: 7, deaths: 3 | 70% | 983 Not Qualified | 52.80% +1.89 skill (1) | ||
- GUJJAR![]() 0,100 | 8 kills: 6, deaths: 2 | 75% | 907 Not Qualified | 60.00% +1.60 skill (1) | ||
- le_ram1x![]() 0,100 | 1 kills: 1, deaths: 0 | 865 Not Qualified | 63.74% +1.45 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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