| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- dENTA![]() 0,100 | 9 kills: 4, deaths: 5 | 44% | 1.370 Not Qualified | 26.36% +2.95 skill (1) | ||
- baby![]() 0,100 | 7 kills: 1, deaths: 6 | 14% | 1.496 Not Qualified | 18.11% +3.28 skill (1) | ||
- Ranzz![]() 1,99 | 6 kills: 2, deaths: 4 | 33% | 1.729 Expert League | 8.30% +3.67 skill (1) | ||
- doom![]() 0,100 | 6 kills: 3, deaths: 3 | 50% | 1.304 Not Qualified | 31.60% +2.74 skill (1) | ||
- Razvan95![]() 0,100 | 2 kills: 2, deaths: 0 | 1.124 Major League | 47.90% +2.08 skill (1) | |||
- ViCTOR_ID![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.225 Not Qualified | 38.46% +2.46 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
||||||