| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Tom999![]() 0,100 | 24 kills: 7, deaths: 17 | 29% | 1.351 Not Qualified | 30.80% +2.77 skill (1) | ||
- lb![]() 0,100 | 18 kills: 13, deaths: 5 | 72% | 1.063 Not Qualified | 57.38% +1.70 skill (1) | ||
- M_O_N_O_L_I_T![]() 0,100 | 16 kills: 14, deaths: 2 | 88% | 1.056 Not Qualified | 58.02% +1.68 skill (1) | ||
- mobin![]() 0,100 | 11 kills: 10, deaths: 1 | 91% | 1.053 Not Qualified | 58.27% +1.67 skill (1) | ||
- Zamu![]() 0,100 | 11 kills: 9, deaths: 2 | 82% | 992 Not Qualified | 63.87% +1.45 skill (1) | ||
- MilanS![]() 0,100 | 8 kills: 6, deaths: 2 | 75% | 924 Not Qualified | 69.63% +1.21 skill (1) | ||
- paynshoe![]() 0,100 | 7 kills: 5, deaths: 2 | 71% | 1.104 Not Qualified | 53.48% +1.86 skill (1) | ||
- Stech![]() 0,100 | 3 kills: 0, deaths: 3 | 0% | 1.192 Not Qualified | 45.06% +2.20 skill (1) | ||
- hj233k![]() 0,100 | 1 kills: 1, deaths: 0 | 949 Not Qualified | 67.63% +1.29 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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