| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- nader![]() 0,100 | 30 kills: 9, deaths: 21 | 30% | 983 Not Qualified | 40.15% +2.39 skill (1) | ||
- Efiop![]() 0,100 | 19 kills: 3, deaths: 16 | 16% | 1.243 Not Qualified | 19.85% +3.21 skill (1) | ||
- Killer![]() 0,100 | 17 kills: 1, deaths: 16 | 6% | 1.269 Premier League | 18.31% +3.27 skill (1) | ||
- SaMo![]() 0,100 | 8 kills: 0, deaths: 8 | 0% | 1.221 Major League | 21.25% +3.15 skill (1) | ||
- gaugecontrol![]() 0,100 | 4 kills: 3, deaths: 1 | 75% | 826 Bootcamp League | 55.08% +1.80 skill (1) | ||
- HUNTER![]() 0,100 | 1 kills: 1, deaths: 0 | 703 Not Qualified | 66.27% +1.35 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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