| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- 1mTheGhost![]() 0,100 | 25 kills: 19, deaths: 6 | 76% | 1.107 Not Qualified | 47.93% +2.08 skill (1) | ||
- Boobin![]() 0,100 | 9 kills: 5, deaths: 4 | 56% | 968 Not Qualified | 61.07% +1.56 skill (1) | ||
- noorah![]() 0,100 | 8 kills: 8, deaths: 0 | 939 Not Qualified | 63.64% +1.45 skill (1) | |||
- AAAAAAAAAAAAAAAAA![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 961 Not Qualified | 61.67% +1.53 skill (1) | ||
- Nobody![]() 100,0 | 4 kills: 2, deaths: 2 | 50% | 1.077 Bootcamp League | 50.75% +1.97 skill (1) | ||
- =pA-Kost'=![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 1.128 Not Qualified | 45.83% +2.17 skill (1) | ||
- AMMARRRRRRRRR![]() 0,100 | 3 kills: 3, deaths: 0 | 805 Not Qualified | 74.56% +1.02 skill (1) | |||
- WhiteEaglePL![]() 0,100 | 1 kills: 1, deaths: 0 | 1.100 Not Qualified | 48.55% +2.06 skill (1) | |||
- csirketolvaj![]() 0,100 | 1 kills: 1, deaths: 0 | 866 Not Qualified | 69.86% +1.21 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| =pA-Kost'= Better avoid this opponent next time |
| Skill Booster |
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| =pA-Kost'= Gain optimal skill by winning next confrontation |
| Push Over |
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| AMMARRRRRRRRR Collect your easy points here |
| Skill Sponsor |
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| AMMARRRRRRRRR Paid his dues, better thank this opponent next time around |