| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- feras2026![]() 0,100 | 31 kills: 20, deaths: 11 | 65% | 945 Not Qualified | 65.82% +1.37 skill (1) | ||
- HUNTER![]() 0,100 | 26 kills: 24, deaths: 2 | 92% | 702 Not Qualified | 83.02% +0.68 skill (1) | ||
- TLB![]() 0,100 | 23 kills: 12, deaths: 11 | 52% | 1.097 Not Qualified | 51.74% +1.93 skill (1) | ||
- marek![]() 0,100 | 15 kills: 13, deaths: 2 | 87% | 808 Not Qualified | 76.51% +0.94 skill (1) | ||
- dioda![]() 0,100 | 13 kills: 5, deaths: 8 | 38% | 814 Not Qualified | 76.09% +0.96 skill (1) | ||
- PAL![]() 0,100 | 11 kills: 5, deaths: 6 | 45% | 1.091 Not Qualified | 52.35% +1.91 skill (1) | ||
- gaugecontrol![]() 0,100 | 7 kills: 7, deaths: 0 | 825 Bootcamp League | 75.34% +0.99 skill (1) | |||
- LLOYD![]() 0,100 | 5 kills: 5, deaths: 0 | 861 Not Qualified | 72.68% +1.09 skill (1) | |||
- Charade77![]() 0,100 | 3 kills: 3, deaths: 0 | 854 Not Qualified | 73.19% +1.07 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| dioda Better avoid this opponent next time |
| Skill Booster |
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| TLB Gain optimal skill by winning next confrontation |
| Push Over |
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| HUNTER Collect your easy points here |
| Skill Sponsor |
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| gaugecontrol Paid his dues, better thank this opponent next time around |