| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- GETREKT64![]() 0,100 | 20 kills: 12, deaths: 8 | 60% | 1.002 Not Qualified | 63.01% +1.48 skill (1) | ||
- Acqwah![]() 0,100 | 16 kills: 13, deaths: 3 | 81% | 969 Not Qualified | 65.88% +1.36 skill (1) | ||
- Innocent![]() 0,100 | 11 kills: 8, deaths: 3 | 73% | 1.250 Not Qualified | 39.64% +2.41 skill (1) | ||
- atGabbe![]() 0,100 | 5 kills: 2, deaths: 3 | 40% | 896 Not Qualified | 71.89% +1.12 skill (1) | ||
- Reaper![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 982 Not Qualified | 64.82% +1.41 skill (1) | ||
- iReZz![]() 0,100 | 2 kills: 2, deaths: 0 | 1.088 Not Qualified | 55.00% +1.80 skill (1) | |||
- sto se nasikira![]() 0,100 | 2 kills: 1, deaths: 1 | 50% | 931 Not Qualified | 69.14% +1.23 skill (1) | ||
|
Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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