| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- SaMo![]() 0,100 | 52 kills: 27, deaths: 25 | 52% | 1.221 Major League | 52.09% +1.92 skill (1) | ||
- HUNTER![]() 0,100 | 27 kills: 24, deaths: 3 | 89% | 703 Not Qualified | 88.79% +0.45 skill (1) | ||
- gaugecontrol![]() 0,100 | 21 kills: 19, deaths: 2 | 90% | 826 Bootcamp League | 83.17% +0.67 skill (1) | ||
- Opfer001![]() 0,100 | 18 kills: 9, deaths: 9 | 50% | 1.292 Not Qualified | 45.23% +2.19 skill (1) | ||
- Sgt Farshad![]() 0,100 | 10 kills: 7, deaths: 3 | 70% | 1.182 Not Qualified | 55.76% +1.77 skill (1) | ||
- le_ram1x![]() 0,100 | 1 kills: 1, deaths: 0 | 1.062 Not Qualified | 66.65% +1.33 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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