| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- gaugecontrol![]() 0,100 | 22 kills: 19, deaths: 3 | 86% | 824 Bootcamp League | 77.68% +0.89 skill (1) | ||
- Fakyez![]() 0,100 | 18 kills: 9, deaths: 9 | 50% | 1.156 Not Qualified | 49.35% +2.03 skill (1) | ||
- Chill-Out:)))![]() 0,100 | 17 kills: 7, deaths: 10 | 41% | 1.308 Not Qualified | 35.24% +2.59 skill (1) | ||
- gavnagav![]() 0,100 | 14 kills: 7, deaths: 7 | 50% | 1.146 Not Qualified | 50.33% +1.99 skill (1) | ||
- HUNTER![]() 0,100 | 13 kills: 11, deaths: 2 | 85% | 702 Not Qualified | 84.78% +0.61 skill (1) | ||
- ARM![]() 0,100 | 9 kills: 5, deaths: 4 | 56% | 1.074 Not Qualified | 57.13% +1.71 skill (1) | ||
- Meshok Cementa![]() 0,100 | 1 kills: 1, deaths: 0 | 1.061 Not Qualified | 58.41% +1.66 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Chill-Out:))) Better avoid this opponent next time |
| Skill Booster |
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| Chill-Out:))) Gain optimal skill by winning next confrontation |
| Push Over |
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| HUNTER Collect your easy points here |
| Skill Sponsor |
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| Meshok Cementa Paid his dues, better thank this opponent next time around |